camera { perspective location <5, 5, -5> sky <0, 1, 0> direction <0, 0, 1> right <1.3333, 0, 0> up <0, 1, 0> look_at <0, 0.5, 0> angle 30 // special animation entry: rotate <0, clock * 360, 0> } light_source { <-50, 50, -50>, rgb <1, 1, 1> } box { <-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5> pigment { color rgb <0.380392, 1, 0.223529> } scale 1 rotate <0, 0, 0> translate y*0.5 } plane { <0, 1, 0>, 0 pigment { checker color rgb <1, 1, 1> color rgb <0.611765, 0.611765, 0.611765> } scale 1 rotate <0, 0, 0> translate <0, 0, 0> }